Satisfactory Console Commands and Creative Mode
Satisfactory has a console and it is not for cheating. Fog, FPS counters, render distance, coordinates: yes. Items, flight, god mode: no. Those live in Creative Mode, a menu Coffee Stain built into the game itself, and the only thing it costs is achievements on that save, forever.
Takeaways Three tools in Satisfactory, and what each one reaches
- Display only Debug console Fog, atmosphere, FPS, render scale, your coordinates. No item spawn, no flight, no god mode.
- Built in, permanent Creative Mode God mode, flight, no build cost, give items, no power, unlock all tiers. Disables achievements on that save and cannot be turned off.
- 13 cheats, 2 free Trainer Stack clicks, infinite fuel, instant analysis. Changes memory, not the save file.
The console is real, and it will not give you an item
Press the key left of 1 and a single command line appears at the bottom of the screen. Press it again and it grows into a window. That console is documented on the Debug console page of the Satisfactory wiki, and the page says the thing most guides bury: it cannot be used for cheating. Fly, Ghost, GiveItem, God, Teleport are all listed as non-functional.
What it does do is useful in its own lane:
| Command | What it does |
|---|---|
r.Fog 0 | Turns fog off, 1 turns it back on |
r.Atmosphere 0 | Removes the sky rendering |
stat fps | FPS counter, stat unit adds frame timings |
t.MaxFPS 60 | Caps the frame rate |
r.ScreenPercentage 100 | Render scale in percent |
r.ViewDistanceScale 1 | Render distance multiplier |
gamma 2.2 | Brightness |
materialFlowAnalysis IronIngot | Prints how much of an item every recipe would need |
Pause | Pauses the simulation |
Suicide | Kills you, for when the map has you wedged |
Settings persist between sessions and reset when you close the game to desktop. Nothing here changes the factory, which is the point of the console and the reason it does not answer the question people came with.
Creative Mode is the cheat menu, and it is part of the game
Coffee Stain built the cheats in. The menu was called Advanced Game Settings from patch 0.8 until version 1.2, which renamed it Creative Mode and kept every function. You reach it from the Creative Mode button on a new session or the Enable Creative Mode box under Load on an existing save, and the wiki’s Creative Mode page lists what it holds.
Per player: no build cost, flight by double-tapping Space, keep inventory on death, give items straight into your inventory, god mode. For the whole session: no power, no unlock cost for milestones and MAM research, instant alternate recipes, no fuel for vehicles, disable Stingers, set the starting tier, unlock all tiers and the AWESOME shop at once.
That is more than most trainers offer, and it is free. Two things are attached. Enabling it disables achievements on that save. And it cannot be disabled again: a save that has seen Creative Mode stays a Creative Mode save.
Version 1.2 added a second menu next to it, Game Modes, with cost multipliers for space elevator parts, recipes and power, and a world randomization option. Those keep achievements. The distinction matters if you want the game harder rather than easier.
Where the built-in route runs out
The permanent flag is the whole limit. A player two hundred hours into a save who wants a jetpack that never runs dry for one afternoon cannot borrow Creative Mode for the afternoon. Enabling it marks the save, and the mark stays.
The other limit is granularity. Give Items hands you a stack from a menu, which is fine for one thing and slow for restocking a build. No Build Cost is all or nothing.
What the trainer changes instead
The Satisfactory trainer lists 13 cheats, two of them free. It is a short list next to Creative Mode, and it is short on purpose: it changes values in memory while the game runs, and it leaves the save file alone. Switch it off and the save is what it was.
Four cheats act on the stack you click in your inventory: plus and minus 10, both free, plus 50 and plus 100 on the premium plan. Three are fuel: infinite fuel for power plants, for the jetpack and for vehicles. Then godmode, refill health, one-hit kills, stealth, and two timers, instant analysis at the MAM and fast ship return for the space elevator.
Nothing about flight, nothing about build cost, nothing about unlocking tiers. Those are Creative Mode’s, and Creative Mode does them better.
Sandbox, survival save, or just the fog
Creative Mode for a sandbox. If the save exists to build in and achievements do not matter, it is the bigger toolbox and it costs nothing.
The trainer for a survival save you intend to keep. Fuel, a stack top-up and a shorter MAM wait, without the permanent flag.
The console for fog and frame rates, and for materialFlowAnalysis, which is the one command in it that helps with the factory. Single-player only in all three cases.
Infographic Three tools in Satisfactory, and what each one reaches Click to enlarge How do you open the console in Satisfactory?
Press the key left of 1, shown as `, ~ or § depending on layout. One press gives a single line, a second press opens the larger window some commands need. Some layouts need the keyboard set to English UK first.
Are there cheat commands in the Satisfactory console?
No. Commands such as Fly, Ghost, GiveItem, God and Teleport are listed on the wiki as not functional. Item spawning and cheats go through Creative Mode.
Does Creative Mode disable achievements?
Yes, on that save, permanently. Once it is enabled on a save it cannot be switched off. The separate Game Modes menu with cost multipliers and world randomization keeps achievements.
What was Advanced Game Settings?
The old name for Creative Mode. Patch 1.2.0.0 renamed the menu and kept the functions. Older guides that say AGS mean the same thing.