Fallout 4 PC Trainer and Cheats

  • No reload, no recoil, no spread
  • Set your own stats
  • Single-player only, always

Seven of the 22 cheats here add one point to a SPECIAL stat. Fallout 4 built its entire progression on those seven letters, and the trainer follows that structure exactly.

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FALLOUT 4 22 CHEATS 3 FREE ACTION RPG
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All Fallout 4 cheats

22 cheats in 8 groups. 3 free, 19 with a premium plan.

Weapons

  • No recoilfree
  • No Reload
  • No recharge
  • No bullet spread

Skills/Experience

  • A perk you want at level 20 may need a stat you didn't pick at level 1. This adds perk points directly, the shortest route to the build you meant to make.
  • Set Level
  • Add Experience

Items

  • Lockpicks break on a failed attempt and are otherwise found or bought one at a time. This stocks up in one step.
  • Settlement building alone can justify hauling scrap across the map. This removes the weight limit behind that trip.

Health/Energy

  • Godmode
  • Invisibility

Player attributes

  • +1 Strength
  • +1 Perception
  • +1 Endurance
  • +1 Agility

Player general

  • +1 Charisma
  • SPECIAL stats gate which perks you can even select, and bobbleheads for permanent boosts are scattered across a very large map. This raises one directly.
  • +1 Luck

Money/Resources

  • +5,000 Bottle caps

Systems

  • Hacking a terminal is a word-elimination minigame with a limited number of tries. This skips straight to the correct password.
  • Settlements cap how much you can build per plot. This removes that cap for whichever one you're standing in.
  • Lockpicking is a timing minigame in its own right. This skips it entirely.

Why cheats make sense in Fallout 4

Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck decide which perks you can take, and a perk you want at level 20 may need a stat you did not pick at level 1. Bobbleheads and magazines exist for exactly this reason, scattered across a very large map. Set perk point is one of the three free cheats, which is the shortest route to the build you meant to make.

  • Seven stats, seven cheats

    One for each SPECIAL attribute. The perk chart is a grid where every row needs a stat value, so a missing point is not a small thing, it is a locked column.
  • Lockpicking is a skill check with a wall behind it

    Plus 100 lockpicks is free. A master lock you cannot open means a room you cannot enter, and the alternative is levelling a perk you did not want.
  • Weapon handling has four switches

    No recoil, no bullet spread, no reload and no recharge. Fallout 4 shooting improves through perks, which means the early game feels worse than the game you are being sold.

Make Fallout 4 the game you actually want to play.

More about the Fallout 4 trainer

Where are you stuck in Fallout 4?

Every cheat sorted by the problem it solves.

Stuck in a fight

Firefights and legendary enemies, with recoil, spread and reload.

No recoil, Godmode, Invisibility, No Reload, and more

6 cheats

Progress too slow

The seven SPECIAL stats and the perk points that unlock the chart.

Set Perk point, +1 Strength, +1 Perception, +1 Endurance, and more

13 cheats

Short on resources

Bottle caps, ammunition, lockpicks and the junk that settlements run on.

+100 Lockpicks, +5,000 Bottle caps, Infinite carry weight

3 cheats

How game trainers work

When Fallout 4 gates the build you wanted behind hours of levelling, a trainer changes the number instead.

  1. 1Install the PLITCH trainer and start Fallout 4.
  2. 2Pick the cheats you want. Free ones are included, premium ones need a plan.
  3. 3Switch them on and off with hotkeys while you play Fallout 4, in single-player.

Cheats work in single-player only. They do not change your game files, and you can turn every one of them off again. Independent trainer page for Fallout 4. Not affiliated with the publisher or developer.

Fallout 4 trainer FAQ

Which Fallout 4 cheats are free?

Three of the 22: no recoil, set perk point and plus 100 lockpicks. The SPECIAL stats, caps and godmode need a premium plan.

Does this work with mods installed?

It changes values in the running game, so it usually applies, though a mod that rewrites the same values can conflict.

Is it safe to use with the console?

They are independent. The trainer does not need the console enabled and does not flag the save the way some console commands do.